One living realm, shared by all. A story that unmakes the world — and begins it again.
Dying is certain — what it costs is your choice.

FREE · IN YOUR BROWSER · NO INSTALL · PLAYS ON PHONE

15 CLASSES LEVEL 1 → 100 ONE SHARED REALM FULL OFFLINE MODE 639-STAR SKILL CONSTELLATION
The Realm, today

Far more world than when you last looked

Realm of Mana has grown into a full journey — a living overworld, a story spine that rewrites the map, and an endgame country waiting past level 40.

📖

The Chronicle

A five-act story bound into an illuminated Book. Recover the Nine Wards, fell the Overlord, and watch the realm be unmade and reborn — the Turning is real, and every world after it is new.

🕳

The Hollowlands

A persistent portal country for levels 40–100: four laddered regions, twelve signature trials, and at the end of everything — THE MAW.

The Grey Gull

A real ferry, endlessly circling the great ocean band. Buy passage at 24 harbor docks — or swim out and haul yourself over the rail. Jump off wherever the shore calls.

15 Classes

From Squire to Necromancer, Wolvern, Engineer and Dragoon — advanced classes earned through fame, each with a full campaign of masteries, and a skill constellation of 639 stars.

💎

Deep Itemization

Seven rarities to relic. Sockets and cut gems, item sets, affix reforging with locks, ascension — and an economy of coins, crystals, Essence and Sparks to feed it.

🏛

The Coliseum

A gladiator career: scaled bouts, a ten-rank ladder, and fame earned at max level — the currency of legends, and of new classes.

🏡

A Home of Your Own

Buy a deed, raise a house in the world itself, furnish it, ban your rivals from the door. The realm remembers it — until the world turns.

🐑

Secrets

Rune shrines. Ancestor stones that bless your line. A mossy statue that answers to gold, and a wand that fires actual sheep. The realm rewards the curious.

“The seal holds — for now. And when it breaks, the realm does not end.
It turns.”
— The Chronicle, on the Turning
Ironborn or Adventurer

Choose your death

IRONBORN

The old way. When you fall, your hero is graved forever — name, level, killer, all of it carved into your account's memorial roll. Iron prestige: fame ×1.25, and your descendants can kneel at your stone.

🕯

ADVENTURER

The softer road. Death carries you back to your Homestone at a tithe of your carried coin — no grave, no legend, no loss of the hero you've built. Choose your lane when your hero is born.